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Monster Mash

Role: Gameplay Designer, Producer --- Team Size: 5 --- Development Time: 4 months

Vertical slice of a fast-paced party management game inspired by Overcooked, created with Unity.

Roles

  • Gameplay designer of party tasks & overall game flow

  • Ran playtesting sessions, using feedback to balance gameplay & improve user experience via questionnaires & observation

  • User Interface: Collaborated with artist to improve player readability

  • Producer: Managed team communication and development pipeline to meet successfully meet internal milestones, using Trello & shared source control

  • Represented project to clients in formal milestone reviews, translating feedback to team for future development

Game Balancing

Focus on short party tasks with a variation of player interaction, challenge and impact. Player experience was targeted towards in learning & prioritising tasks to improve over multiple replays.

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  • Communicated technicalities of gameplay to programmer through data flow diagrams & storyboards

User Interface

Focus on:​

  • Clear association of gameplay abilities with UI meters e.g. blue sprint meter = running

  • Clean readability compared to busy game level

  • Making player actions feel rewarded for their efforts, even in failure

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