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Opera Browser / GameMaker Projects

Junior UX Designer  ---  2022 - 2026

Responsible for designing the tools and interactions for GameMaker, a 2D game engine. Involved start-to-end for new features. Accounted for GameMaker's broad user base – beginners, hobbyists, professional developers.

Simplifying Game UI

Features: UI Layers, Flex panels  ---  Platform: GameMaker engine

Previously, GameMaker Users couldn't create in-game user interfaces without 100% coding it. My work helped Users create scalable menus and HUDs easily with in-editor previews.

  • Defining use cases

  • Wireframes, mockups

  • Full documentation

Interactive Onboarding

Feature: Onboarding tool  ---  Platform: Web Browser

GameMaker had many downloads but low retention day-by-day. Helped launch an in-browser onboarding tool so Users could more quickly see the tool’s benefits and workflows.

  • User flow charts

  • Audience research

  • Post-release analytics

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Independent Contracts

Professional design work fulfilling broad creative briefs under limited timeframes, requiring much flexibility and rapid prototyping. My work was released and publicly available during these arts festivals in digital and physical spaces.

Glasgow Surge Festival

Role: Digital Designer --- Time: 20 days

Designed and developed interactive material for Glasgow Surge Festival 2022, to promote Club Supreme's upcoming show. I advocated for clear entry-level experiences and understandable narrative through-line.

  • Cross-discipline collaboration

  • Pre-development mock-ups

  • Developed quizzes via Twine

  • ARG Elements via social media

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Dundee Design Festival

Role: Game Design Intern --- Time: 20 days

Interactive game exploring the psychology of ​Dark Patterns to non-designers. This was released as part of the Design Festival's Digital Design House website, on behalf of UNESCO City of Design Dundee.

  • Mock-ups & flow charts

  • C# scripting in Unity

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