Neve O'Neill - Interactive Designer
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Short games created in a limited timeframe
Role: Gameplay Designer. art, tutorial, -- Team Size: 6 -- Time: 48 hours
Match setups with punchlines to tell terrible puns while avoiding crowd-thrown projectiles.
Role: Designer, Audio implementation -- Team Size: 5 -- Time: 48 hours
Anti-platformer for an imp who wants to sacrifice itself.
Role: Programmer -- Team Size: 4 -- Time: 32 hours
Navigate & complete puzzles while controlling two characters using the same input.
Role: Game flow, UI -- Team Size: 6 -- Time: 48 hours
Relive the childhood experience of losing your mum in the supermarket, with a side influence of DOOM.
Role: Level design, terrain -- Team Size: 5 -- Time: 48 hours
Roll around an alien world, eating fruit to regrow your lost limbs.