Streamlined Onboarding
Target: Web Browser
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​​​​My Role included:​
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User flow charts
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Audience research
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Post-release analytics
Problem: While GameMaker had a very dedicated userbase, we wanted to improve user retention within Opera’s shared ecosystem.
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Solution: Simplified version of GameMaker with template game to demonstrate how quickly a game could be customised regardless of coding experience. Available in browser for immediate buy-in.
Attachment by Customising
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Regularly updated and collaborated with stakeholders in Opera’s Gothenburg office.
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Due to tool limitations, onboarding support moved to the browser instead of in-tool. This also let prospective users test without committing.
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Explored game genres for an idea template until Space Rocks was chosen – simple for beginners yet adaptable for user personalisation.
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The more users edit, the more they’re rewarded with new sprites and animations to customise

Early version of the tool: Step-by-step tutorials

Script copy & code written for a tutorial task

Rewarded for customising shooting speeds

Early version of the tool: Step-by-step tutorials
Accommodating Play Styles
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Users jump between two learning styles: guided tutorials or sandbox editing.
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Initially a more rigid interactive tutorial, I designed the task flow and scripted the copy. In response to feedback this became the free-form editor, which I also helped structure.
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Ensured users ignoring the traditional tutorials would still be rewarded for experimenting and others could jump between modes without losing progress.

Early tutorial flow - Breaking Space Rock's tutorial into digestible chapters and interactions

Early mock-up by UI designer, based on tutorial format

Flow: Moving between Sandbox and Tutorial modes

Early tutorial flow - Breaking Space Rock's tutorial into digestible chapters and interactions
Post-Release Analysis
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After a soft launch, engagement was tracked with Mixpanel. I observed a high click-through but low install turnover and investigated the drop-off.
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Examined results from quantitative and qualitative data to form a broader picture of User pain points post-release: previous playtesting, community feedback, analytics and identifying export bugs.
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Distilled large quantities of information to summarise for stakeholders, suggesting reasons for user falloff and identifying key areas to improve.

Excerpts: Qualitative & quantitative feedback summarised

Actions based on Mixpanel data

Excerpts: Qualitative & quantitative feedback summarised